Use the existing sessions below as templates.

A place to discuss those burning questions with like-minded (or posibbly opposite-minded) folk. Add your proposal below and then get some people to join in. You will most likely chair the discussion on the day too. It's like your own mini event within an event so you will be responsible for gathering up the group. You could do this by posting it on message boards (try SANLIst, Microsound, Netbehaviour,soundasart or any other list you're on) or you might have the emails of some colleagues and you could get them to join in. You and you group should also register for your free tickets so we know who's coming.
| Name of Session: The importance of concentrated listening |
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Name of Host: Jonathan Webb
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Description:
1. What effect is new technology having on the culture of concentrated listening?
2. Is the downloading and i-pod culture having a negative effect on theUsing the wikiUsing the wikiUsing the wikiUsing the wiki way people consume music/sound?
3. Does concentrated listening only have a long term future in specific environments, ie; gallery installations or live performance?
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Cécile Chevalier leads a discusion on:
Cultural Memory and Digital Representation (Discuss this topic online)
Broadcasted Panel Discussion:
A Discussion around nonprofit/arts/community radio in the UK.
Featuring:
Jack Bonney, Station Manager of WUAG, Greensboro USA (http://www.wuag.net/)
Richard Thomas, Content Manager - Resonance FM (http://www.resonancefm.com)
Plus unannounced guests...

You've been slaving away on your computer and you have developed a new Max Patch (for example), and you want to show some people what it can do. Then why not do it at Unconference? We have the facilities and loads of people interested in that kind of stuff.
Name of Session: The Immapp: An Immersive Database of Historical and Contemporary Sound Art
Name of Host: J_Milo Taylor
Description:
Presentation of a Phd Research Project being undertaken at CRiSAP Research Unit (Creative Research into Sound Arts Practice), London College of Communication. This project has been running for two a half years and offers an extensive survey of international sound art. This session will present the work in progress and will be relevent to students, teachers, artists and the general public with an interest in:
- sound art theory and practice
- database art (MySql, XML, XSLT, X3D)
- immersive environments (VR and mulichannel audio)
- realtime digital performance
- open source audio software (PureData)
There will be plenty of opportunity for discussion.
Tech: Hi res video projector. Totally dark room. Either stereo or 6.1 sound system (I need to discuss this with the organisers)
Comments:
I will feedback available tech specs next week (David, Sonic Arts Network)
Name of Session: Errant Sound Synthesis
Name of Host: Nick Collins
Description:
Some quirky sound synthesis algorithms will be demonstrated, including at least one nonlinear dynamic oscillator, and a miniature live codable programming language for breakpoint interpolation synthesis within a single UGen. If your eyes glazed over during the previous sentence, don't worry, your ears are the main target for these live demonstrations of the SLUGens for SC3.
www.informatics.sussex.ac.uk/users/nc81/code.php
Requires: projector and stereo sound (presenter supplies laptop)
Name of Session: 'Headfuck'
Name of Host: Wojciech Kosma
Description:
Wojciech Kosma will demonstrate one of his recent pieces: Headfuck - generated by set of rules-algorithms interconnecting players and parameters like heartbeats, breaths or eye-blink rates. Includes score excerpts and video clips from Headfuck's London performance by Wrong Ensemble.
Requires: projector and stereo sound
Name of Session: 'Halal Kebab Hut - algorithms for human performance'
Name of Host: Simon Katan
Description:
Simon Katan will demonstrate design processes for some of his algorithmic compositions that his group Halal Kebab Hut will be performing later on in the evening show.
Requires: projector
Name of Session: Perspective of free software in sound creation
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Name of Host: Julien Ottavi (APO33 - A10Medialab)
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How do free software and open source influence each other and encourage creative processes and artistic practices?
For a few years now, free software has participated, through creation-oriented tools, in artistic practices which could
then be set free from the domination of large proprietary data processing corporations.
But we now discover a whole field of concepts through free software:
the logic of source code, of sharing and open distribution, the freedom to modify sources, new modes of sharing, new ways to learn or
to transform other people’s work, working in a net or a collective, questioning copyrights and other property rights.
what will happen:
1-introduction to APO33, A10Medialab and sound art projects using free software (Arougate, Poulpe, GOO, The Scie Protocol...)
2-demonstration of free software for sound creation (ardour, puredata, jackd, icecast, ices...etc)and
installation of FreeOS and Gnu/linux livecd for everyone (bring your laptop!!)
3-exchange on copyleft licence (Creative Commons, GNUart, Free Art Licence...)
4-future collaboration & ongoing projects (BOT, Apodio, Placard, Area10Medialab...etc)
duration: 2/3 hours
requires: projector, internet, speakers
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Comment: http://www.apo33.org - http://www.area10medialab.co.uk
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Name of Session: 'Vocable Synthesis'
Name of Host: Alex McLean
Description:
A demo of a simulation of a drum can be controlled with the phonetics of vocable words. Originally proposed as a lightening session, but it would work better with interactive demos rather than slides.
http://doc.gold.ac.uk/~ma503am/
Requires: projector, sound

You could set up a panel discussion group that you either sit on or chair. Try to get some experts to sit on it and get a crowd to attend.
Name of Session: Engaging with Algorithms in Live Settings
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Panel members: Sarah Angliss, Nick Collins, Alex McLean and Dan Stowell
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A panel session about strategies for engagement with algorithms in live settings, from autonomous systems interacting
with improvisers to musicians working within an algorithm like a mechanic talking from under a car...
The panel members will give short intro to how they engage with algorithms during their performances. The discussion will then be opened up to all attendees to share their experiences, opinions and ideas on the matter.
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A Lighting presentation is a super-quick presentation format, based on the Pecha-Kuha format: each presenter is allowed a slideshow of 20 images, each shown for 20 seconds. This results in a total presentation time of 6 minutes 40 seconds on a stage before the next presenter is up. We plan to have a session of around 10 of these so add it below.
Lawrence Upton lawrence@lawrenceupton.org
I propose a lightning talk about the scores that I use for some of my performances - for example the performances that John Drever and I have given at Expo in recent years. What's going on? How is it going on? How could it be improved? I have just started an AHRC Research Project into the matter at Goldsmiths
Slinkaphonics presentation by Sam Pearson (Brighton Uni)
I propose a lightning presentation on my recent installation work 'Slinkaphonics' which involves 48 adjoining slinkys, presented as both a musical instrument and sculptural material. The presentation will cover the process and technology involved in making the work, the various contexts to which it can be adapted, whilst describing the different experiences that the work can offer.
Paul Bavister: a short history of the audialsense group, and what we have achieved
Chris Martin & Stuart Childs - www.outpost-north.co.uk
The presentation will be about our first foray into the world of sonic art, and our current project working with Leeds Council to create a public sound installation based on the theme of changing industry.
Vytis Puronas - Sonic Hyperrealism - www.superfield.org
Sonic Hyperrealism is ready to explode on high fidelity medium, making use of digital sound sculpting possibilities and adopting phonography, film sound and glitch aesthetics. Nothing is less real than reality itself.
www.vytispuronas.com

The above not fit what you want to do. Then put it here...
How to explore instrumental dialogues with sounds.
An instrumental dialogue is one when there is an intention for a clear and specific effect. For example, one might make the noises of "How much is a pint", to begin a short and instrumental dialogue with the specific aim of paying - or not - for a drink.
Using mobile media devices, like mobile phones, we can replace the word-noises, with other, more abstract and less concrete sounds in instrumental dialogues.. The idea is to replace sounds we would make "normally" in "daily" concrete encounters during the unconference, with musical sounds. For example, one might decide to have an harmonica sound, to play in every "hello, how are you?" encounter, or a chelo sound for when they ask for coffee, etc..
I wonder if a few people here might be into trying to explore this idea collaboratively further, to find out how to play with it during the unconference.
More details on: aharonic.net/idws.pdf
aharon [at] aharonic [dot] net
Name of Session: The Science of Cyber-Beatboxing (30 mins)
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Name of host: Dan Stowell
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Dan Stowell is a beatboxing scientist, trying to teach computers to
understand all the strange noises we can make with our mouths. He'll
talk about this strange collision of technology and music, and the
research behind it. You'll see an experiment and a demonstration, and
maybe get to try out his beatbox translation machine for yourself...
Requires: projector, speakers (presenter supplies laptop)
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